Khronos Group
WebGL
Google
Closure Compiler
JetBrains
WebStorm
reddit
/r/gamedev
/r/programming
/r/proceduralgeneration
Brandon 'toji' Jones
glMatrix
Ken Perlin
Perlin Noise/Simplex
Sean 'Banksean' McCullough
Perlin Simplex JavaScript Implementation
Mersenne Twister JavaScript Implementation
Florian Boesch
Easy Wireframe Display With Barycentric Coordinates
Mark Morley
Frustum Culling in OpenGL
Thomas Moller
Optimized Ray-Triangle Intersection
W-A-S-D: | Movement |
Left-Click+Drag: | Movement |
Arrows: | Look Up/Down/Left/Right |
Right-Click+Drag: | Look Up/Down/Left/Right |
Q-E: | Turn Left/Right |
Mouse Wheel: | Increase/Decrease Altitude |
R-F: | Increase/Decrease Altitude |
Feel free to send us your questions, comments, bug reports, suggestions, constructive criticism and jokes:
MINMAXIA is a game I'm writing as a hobby in my free time.
It's not finished, and really, it's not very close to being finished.
Currently, I'm working on trying to make hundreds of tiny, low-poly characters have a big, pointless battle.
MINMAXIA is built using a new HTML5 technology called 'WebGL', which gives web pages the ability to render graphics on the screen using the hardware accelerated power of the GPU.
One of the cool things about WebGL is that it eliminates barriers. You can click on a link, arrive at this page, and just start playing. You don't need to download or install anything. You don't need to register or login. You don't need to wait around for a progress bar. Just play.