Saves
Are you sure you want to lose all your progress and start over?
This is a hard reset with no bonus and no reward.
Note: This will not reset any prestige data (if applicable).
Reset Game
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This will delete all of your progress including any 'prestige' (champions) data.
It is recommended that you export your save before doing this.
Delete Save
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Change History
Version 0.016 of Party Management [July 13, 2014]
- Added 'MGMT' (Management) tab that lets you swap in/out party members.
- Added total CPS and click damage info in the party stats table.
- Added some info about number of remaining characters when a character is encountered.
Version 0.015 of A Single Character Start and Less Button Clicking [July 7, 2014]
- Start off with a single character and find friends along the way.
- Some artifacts stay with you on prestige.
- Added some convenience buttons to equip all dropped or cached items.
- Added a convenience button to activate all available abilities.
- Added a convenience button to buy all purchasable items, ordered by value (ΔCPS / gold).
Version 0.014 of Quests and Artifacts [June 27, 2014]
- Added artifacts to find. They give you ambient abilities.
- Added cheesy quest system.
- Added nine more item quality levels.
Version 0.013 of Occasional Treasure Chests [June 13, 2014]
- Added treasure chests to be found every once in a while.
- Slowed down the rate of finding machine parts.
- Hopefully fixed an issue preventing the game from working in IE8 (didn't work).
Version 0.012 of Mechanical Parts and Prestige [June 09, 2014]
- Added boss hierarchy concept.
- Added dungeon concept.
- Added mechanical parts.
- Added end game (you can win now).
- Added 'prestige' system.
- Rebalanced monster EXP and HP.
- Rebalanced item CPS and cost.
Version 0.011 of Rebalanced Experience [May 18, 2014]
- Fixed experience gained from murdering encounters.
- Added Delta CPS column in shop tables.
- Increased frequency of boss encounters.
- Increased goodness of boss drops.
- Fixed import save bug.
Version 0.010 of Wretched Items [May 15, 2014]
- Many more item quality levels, including some really bad ones.
- Revamped character ability display.
- Added Item Cache to hold the best of the dropped items.
- Reduced frequency of boss encounters.
Version 0.009 of Ability Cool Downs [May 09, 2014]
- Added cool down display for character abilities.
- Added basic XSS prevention to fields where you set your character names.
- Made it slightly less easy to cheat your way into a boss fight.
- Fixed store countdown bug on character tabs.
- Fixed some null pointer references.
Version 0.008 of Less Clutter, Bugs and Exploits [May 07, 2014]
- Stuck the version and save buttons on a separate tab.
- Fixed attack button bug vs. the enter key.
- Fixed bug where character abilities don't always appear in table when available.
- Fixed bug where the character name would be in the wrong tab.
- Fiddled with game balance a bit.
- Reloading the game no longer restocks the store.
- Reloading the game no longer resets the character abilities.
Version 0.007 of Party Building and Boss Fights [May 04, 2014]
- Removed item level restrictions, characters can equip what they find.
- Rebalanced item quality CPS values, low quality items will never be better than higher ones.
- Added character types.
- Added party selection and character naming.
- Added character abilities.
- Added party tab to reduce need to keep switching tabs.
- Added boss encounters.
Version 0.006 of Shared Gold and Increased Balance [April 16, 2014]
- Characters pool their gold into one big pile.
- Monsters scale with highest level party member.
Version 0.005 of Transparent Progress
- Added a countdown for new items in the shop.
- Fixed an item drop cleanup bug.
- Added a countdown for the next character level.
- Made items a bit more expensive, and enemies drop less gold.
Version 0.004 of Many Changes
- Added support for saves, auto-saves, export/import, reset.
- Dumped item upgrade/enchant concept.
- Added item drops from encounters.
- Added an item shop for each character.
- Added item quality concept.
- Added item level concept.
- Characters level up automatically.
- Dumped Damage/Armor/Aura CPS concept. Too confusing.
- Lots of UI 'look & feel' changes.
Version 0.003 of Unbroken Names and Unfrozen Tabs
- Fixed issue where game progress froze when in background tab.
- Fixed item name bug for higher level items.
Version 0.002 of Marginal Improvements
Version 0.001 of Woeful Incompletion
- Initial deployment of pre-alpha game.